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Map Title: Nullspace I: Hub (null1.bsp)                                                                                |
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Map Author: ZetaByt                                                                                                    |
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Textures used: Makkon Concrete, Makkon Metal, tele textures taken from a liquid wad                                    |
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Requires Copper 1.30 (not included)                                                                                    |
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[Map Statistics]                                                                                                       |
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Custom music: Track15 ("Follow the Wraith" by Idioplex, from Music Jam 1: Runic Resonances)                            |
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Custom skybox: A plain white TGA skybox made in paint.net                                                              |
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Co-Op support: Yes (2-4 players)                                                                                       |
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Secrets: 7                                                                                                             |
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Monster count (Easy)   : 30                                                                                            |
Monster count (Normal) : 46                                                                                            |
Monster count (Hard)   : 70                                                                                            |
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[Short description]                                                                                                    |
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Mysterious blocky concrete islands suspended in a foggy white void, connected by a portal hub                          |
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[Longer description]                                                                                                   |
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The original map that was in Brutalist Jam 2. In essence, this was a result of wanting to make a void map              |
in the style of old Coagula maps while under a somewhat extreme time crunch.                                           |
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I had accidentally fumbled the scale of the starting area, but due to the aforementioned crunch, I had to              |
salvage it and turn it into something else. This led to me turning it into a mini portal hub with the islands          |
that the player teleports to in order to get the keys and activate the platform.                                       |
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This version of the map has been slightly updated visually, and while the encounters remain largely the same           |
as they were in the original QBJ2 version, I did have to take out the explosive weapons and the thunderbolt            |
for balancing reasons. To compensate for this, there have been a few new secrets added.                                |
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A new ending location was added, specifically so the level could fit in with the new ones better.                      |
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Credits:                                                                                                               |
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~Makkon   (Textures)                                                                                                   |
~Lunaran  (Copper)                                                                                                     |
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[Music Jam 1: Runic Resonances]                                                                                        |
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/                                   |
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